demo
local BS = game:GetService("BadgeService")
local CN = "xxxxxxxxxx"
local BI = xxxxxxxxxx
game.Players.PlayerAdded:Connect(function(plr)
wait(plr.CharacterAdded)
if game.Players:FindFirstChild(CN) then
local players = game.Players:GetPlayers()
for i = 1, #players do
local player = players[i]
if not BS:UserHasBadgeAsync(player.UserId, BI) then
local succes, err = pcall(function()
BS:AwardBadge(player.UserId, BI)
end)
if succes then print("Succes") else warn("Error") end
end
end
end
end)
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